I picked the angel key at the end, and got the bad ending. I had a similar outcome- I did two "bad" things (releasing the spider to kill the guard and ratting out the winged guy), and did the "good" thing for every other choice in the game. I appreciate what the game is trying to do in terms of moral philosophy, but I still think it's a bit ridiculous and stupid how it handles this issue. Killing the guard, freeing the jester, not bringing attention to the bird, etc, are all situations in which you the player judged another character, when you had no place too. The big theme is that it is not your place to judge the others for their sins. trying too hard to be all dark and metal yet displaying the most innanely childish sense of right and wrong. At the end of the game, I was not surprised at seeing a long list of European names. The concept that you are trying to redeem yourself of some great sin is only the vaguest of assumptions, based on the accusations of those who display no real virtue themselves one doesn't reckon their past grievances by being complicit with the evil of others. Bringing the bird to answer for his betrayal and not choosing to interfere in the jester's deserved fate are not signs of a morale weakness. Is that what this actually is, a struggle against odds that are heavily stacked against you because of the very nature of the game? Or is it a simple balance issue?Įscrito originalmente por (╯°□°)╯︵ ┻━┻:This game has a rather naive and weak concept of morality and virtue. That's an interesting idea too, that "sort of good" isn't good enough - you may have been "sort of good" in the events that took place prior to the game, but not good enough to avoid doing something horrific in the heat of the moment. The scales are already heavily tipped toward darkness, so your actions need to be almost entirely (or entirely) pure in order to bring them back. I suppose the idea that you do need to be basically perfect fits into the fiction, though. And yet in the final analysis, I was damned anyway! Isn't that kind of ridiculous, that we have to be basically perfect through the entire game to achieve salvation? I get that you're not exactly a good guy going into things, but that's a serious imbalance. (One was actually a mistake, I meant to release the rodent but mixed up the symbols on the lever, so he died instead.) The rest, seven or eight or however many decisions remained, went in my favour - showing I had a good heart. Okay, so I finished the game, stood to be judged, and had only two strikes against me. I'm not going to bother with the spoiler tag, since the whole thing is basically a spoiler, so consider yourself warned, read on at your own risk, etc. This is about the ending of the game and is thus likely to include information that you won't be aware of until you've finished it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |